If after you finished the game did not get te Super-Sleuth rank, the game will offer to give you some hints that you can use
next time you play the game. If you can't find the solutions to those hints then look them up here!
Celie would appreciate a "gift."
- Did you find the bone in the refrigerator in the kitchen, in act II?
- Did you throw the bone to the dog in act II, outside when the dog is in his doghouse?
- If you did, you'd have found a necklace. Give this to Celie.
Always search on or around the bodies thoroughly.
- Have you examined all bodies that you found thoroughly?
- If you did, you'd have found a few items that you can carry
- The following bodies have items:
- Wilbur (has a monocle)
- Clarence (has a box of matches, but Laura only notices this if you have found the lantern! Refer to the question "A thorough search of the outbuildings in in order." if you do not have the lantern)
- Lillian (has a skeleton key)
- Laura should examine EVERY body that she can find though. Often she sees additional things when examining a body.
- A list of all bodies, the location and the earliest act you can find them:
- Gertrude (outside billiard room) in act II
- Doctor Wilbur (barn or chapel) in act III
- Gloria (gazebo or in well) in act IV
- Ethel (rose garden or carriage house) in act V
- Fifi and Jeeves (Fifi's bedroom) in act VI
- Clarence (bathroom or Wilbur's bedroom) in act VII
- Lillian (hedge garden) in act VIII
The Colonel may not be such a bad guy after all.
- The Colonel was probably killed by Rudy, or you shot the Colonel when they were fighting. Didn't you think his side of the story was, well... a little bit weak?
- Next time you play the game, try to stop Rudy when he and the Colonel are fighting
- In act VII, when you find Lillian dead in the Hedge Garden, note that a gun and a bullet are laying next to Lillian's body. Get both and load the gun.
- Also note that Lillian was carrying a skeleton key. You can find this when you SEARCH her BODY.
- This skeleton key can be used to unlock the attic door
- Shoot Rudy when the Colonel and Rudy are fighting in the attic later in the same act.
- Now listen to his story and judge for yourself who you think is telling the truth.
Examine the hallways very closely.
- Did you find the secret passages in the hallways?
- In the hallway on the second floor you can find two cabinets. You can "MOVE" those to reveal hidden secret rooms that are behind them. Always
save the game when moving the cabinets, a bug in the game can crash the game if Laura is not exactly in front of the cabinet).
- In the hallway on the first floor you can find a mirror and a clock. You can move those too and reveal the hidden places that
are behind them.
The "tin man" is related to the "water nymph."
- Don't take this too literal...
- Did you find the oilcan in the Carriage House? (it's on the table)
- Did you oil the visor of the armor in the hallway on the first floor?
- If you did, you'd have found the valve handle.
- Put the valve handle in the hole of the shaft of the statue in the Hedge Garden
- Then try to turn the handle.
- Finally you can turn the statue. A new secret passage reveals itself... note that you can't enter it until act VII though (you can't retrieve both the lantern and matches before act VII)
The monocle resembles a magnifying glass.
- Have you found the monocle when searching doctor Wilbur's body when you found him? (you can find him in either the barn or the chapel from act III onwards)?
- Did you inspect various items with the monocle, so you can reveal details that Laura could not see without the monocle?
- You can do this by typing "INSPECT <object> WITH MONOCLE"
- Here is the list of items that you must have inspected with the monocle:
- Poker (that you can find in the library in Act III)
- Hanky (that you can find in the upper hallway in act II)
- Decanter in Fifi's room in act III
- Glasses in Fifi's room in act III
- Broken record (that you can find in the billiard room in Act III)
- Rolling pin (outside, near barn and carriage house in Act V)
- Footprint that is in same location as the rolling pin in Act V
- Decanter in Fifi's room (act VI) again.. something was added to the decanter this time!
- Bottle in the basket in the bathroom in act VI
- Empty glass that is on the bar in act VI
- Lillian's diary in act VII
Visit the attic often and as early as possible.
- The first time you can visit the attic is in Act III, when Colonel Henri has left his room.
- At that time, you can take the key that is hidden in the miniature replica of a cannon in Henri's room
- You can put this key in the elevator by entering "PUT KEY IN CONTROL". Then simply type "UP"
when Laura is in the elevator. If the elevator is not in Henri's room when you found the key, simply leave and immediately re-enter
the same room until the elevator shaft appears. You can also look for the elevator in Doctor Wilbur's room.
- When you are in the attic, then walk south and LOOK AT TRUNK, LOOK BOOTS, LOOK INSIGNIA, LOOK GLOVES and LOOK CAPE. If you do this again in act VI you
will find that these items are used.
Ask all the characters about the other characters.
- You must have talked to everyone that can be found (and is still alive ;-) ) in every act and ASK ABOUT and TELL ABOUT
all other persons (dead and alive). While you are exploring, people often change opinions about others and/or find out
new things about them that they sometimes want to share with you.
- In some acts you only have a very short time to talk to somebody. For example, you should talk to Ethel in the first act
as soon as possible. After she has left her room and joins Lillian, you can not ask her about Lillian for example and after that she's too drunk to answer by then.
This also is true for Gertrude in Act I. You must talk to her when she's in the parlor with Clarence. This is the first and last time you can talk to her.
Did you REALLY search the kitchen?
- There might be something in the kitchen that might prove to be handy later.
- Did you find the bone in the icebox in the kitchen? If not, then OPEN THE ICEBOX in the kitchen.
Have you THOROUGHLY searched the carriage house?
- You didn't miss the oilcan on the table in the carriage house, did you? If you did, then walk to the table and GET THE OILCAN.
- There's something else hidden in the carriage house that'll prove to be handy later.
- At the right corner you can find a crowbar if you SEARCH CARRIAGE in the Carriage House.
-
There's more to the chapel than meets the eye!
- There's something hidden in the chapel that is quite interesting.
- You'll need the crowbar to retrieve it. If you didn't find it yet, you can find it at the carriage house if you SEARCH THE CARRIAGE
- In the chapel, walk over the pulpit until a message appears about a sagging floorboard.
- Then USE CROWBAR TO OPEN FLOORBOARD to open the floorboard. A hole appears.
- If you LOOK IN HOLE, you'll see a bible. GET THE BIBLE and you'll get more background information about the Croutons (the family that previously lived there)
and a letter of the parents of Sarah Crouton, who wished that Sarah would find it back then when she was still alive.
Consider it a noteworthy event whenever you see a character change clothes, apply make-up, wash up, or apply perfume.
- Have you examined the people who change clothes, apply make-up, wash up or apply perfume?
- Here's a list when this happens. In all cases you should EXAMINE (or LOOK AT) the person, twice
if neccessary (if the first time you only see a description of the person).
- Act I: Lillian is freshening up and applying perfume in the bathroom
- Act V: Fifi is freshening up and changing clothes in her bedroom
- Act V: Jeeves is washing up in the cellar
It may not be polite to eavesdrop, but it sure is informative!
- No, it's not polite, but it's crucial in order to find out what's going on!
- There are a few hidden rooms in the house that you can use to eavesdrop on people.
- In the back upstairs hallway of the mansion you can "MOVE CABINET", both of them. A hidden room will appear. LOOK though the HOLES
of both portraits.
- In the back downstairs hallway of the mansion, you can MOVE the CLOCK or MOVE the MIRROR and then LOOK through the HOLES of
the portraits.
Did you enter the cellar?
- In some acts you can enter Jeeves' cellar.
- You can enter it, for example in act II or V.
Polly wants a cracker.
- In act II you can find crackers at Jeeves' cellar.
- You should feed Polly one cracker every act. In return she'll tell you something that she overheard in the parlor. Don't feed Polly more than one cracker per act!
Eavesdrop on interesting conversations.
- Did you find the hidden rooms in the mansion that you can use to spy on some rooms?
- In the back upstairs hallway of the mansion you can MOVE either CABINET. In the back downstairs hallway of the mansion,
you can MOVE the CLOCK or MOVE the MIRROR and then LOOK through the HOLES of the portraits.
- In every act (at least Act I to VII) you should spy in those rooms, many times.
- In Act II you see Clarence and Wilbur having a private conversation outside the study room. You can't spy on them there unfortunately. But if you keep bothering
them long enough, they will get annoyed with your presence and walk to the study. If you keep following them, eventually they will get to the dining room. You
can spy them there if you MOVE THE MIRROR in the back downstairs hallway. In the secret room look through the upper holes.
What is your nose telling you about the crime site?
- Sniff, sniff...
- "SMELL" in all hidden rooms of the mansion. It might give you a clue who is visiting them!
- You must always note when you see people applying perfume or smoking a cigar by EXAMINE THE person. If you see persons smoking, you should always also LOOK AT THE CIGAR. It might give you clues.
- Refer to the hint "Consider it a noteworthy event whenever you see a character change clothes, apply make-up, wash up, or apply perfume".
Watch Rudy closely!
- Rudy doesn't like quite a lot of the guests and will make arguments with lots of them. Spy on him using the secret
chambers (MOVE the left or CABINET in the upper hallway or MOVE the CLOCK or MIRROR in the lower hallway) from the very
first act to act VI. You will learn a lot about Rudy, for example that he's a gambler.
- In Act II, he tries to kiss Fifi against her will in his bedroom.
- In Act III, he again fights with Fifi in Fifi's bedroom
- In Act IV you should find him or Clarence outside near the house. If you follow the one you found, you'll find them both fighting
- In Act V you will find him eating in the dining room
- In Act VI you will find Rudy outside, playing with the dog
- In early Act VII Rudy is walking outside and investigating, near the church
- Later in Act VII Rudy is desperately looking for something in your and Lillian's bedroom
You never know what dogs may find!
- In act I to III you will find a necklace in Beauregard's doghouse.
- Throw the soup bone (you can find it in the refrigerator in the kitchen) to Beauregard and get the necklace from the doghouse, while the dog is eating the bone.
Celie has lost something she considers valuable. She would appreciate it's return.
- Beauregard found Celie's necklace and put it in his doghouse in act I or II.
- Find the soup bone in the refrigerator in the kitchen and throw it to Beauregard,
when he's in his doghouse. You can then take Celie's necklace.
A thorough search of the outbuildings in in order.
- Several of the outbuildings contain valuable items
- You can find an oilcan in the carriage house. It's on the table.
- You can also find a crowbar there when you SEARCH the CARRIAGE.
- A lantern can be found in the staple, but you can't get it until you made friends
with Celie (by giving her the necklace, Beauregard has found and put in his doghouse. Throw in act I to III the soup bone you can find in the icebox to Beauregard to get the necklace and give it to Celie. You are then allowed to visit her when she's at her home). You can find a carrot at Celie's house that you can give to the horse Blaze. You then made friends with him and are allowed to take the lantern.
The bell holds the "key" to something in the basement.
- Take this one literally.
- The bell is in the bell tower obviously.
- Laura is quite small and can't reach the ring of the rope by herself
- You can find a cane in Act III in one of the secret rooms in the mansion (which one is randomly chosen).
To find the secret rooms both upstairs and back downstairs hallway. In the back upstairs hallway of the mansion you
can MOVE either CABINET. In the back downstairs hallway of the mansion, you can MOVE the CLOCK or MOVE the MIRROR.
- You can find a oilcan in the Carriage house on the table
- First climb the ladder and OIL THE BELL, then get down.
- SAVE YOUR GAME. Do not stand right below the bell, or it will hit you and kill you when you pull the ring with the cane!
- quot;Pull ring with cane". It will fall to a ground with a loud BANG! If all went well, you weren't killed. If you were, then restore the game and
move Laura in another position and try again.
- Walk to the bell and "EXAMINE BELL". You will find a crank. "GET CRANK".
- You can use the crank to open a secret passage in the Basement, if you PUT CRANK IN HOLE and TURN THE CRANK. If you don't know how to
access the basement, then see the question "There is a "room" under the house!".
Look for multiple "rusty" objects.
- Did you find the oilcan on the table in the carriage house? If not, then find and take it first.
- You can OIL THE VISOR of the armor in the front downstairs hallway. If you open the visor, you will find a letter and a valve.
- You can OIL THE BELL of the bell tower.
- You can OIL THE AXE of the armor, but I wouldn't really advise you to do this. At least not before you save your game!
Eavesdrop on the Colonel. There's more to him than you think!
- All answers in this section assume you know the locations of the 4 hidden rooms.
- If you do not, then MOVE either CABINET in the back upstairs hallway of the mansion, and MOVE CLOCK and MOVE MIRROR in the lower hallway.
- When you can enter the attic (see one of the other questions), you will find old newspaper with interesting facts about Henri and the war he fought in.
- In Act I you will find him and Fifi having love, if you spy them using the secret room.
- Spy on Henri's room in Act III and you will find out that he actually can walk.
- In Act III you will find a cane in one of the secret rooms . If you show this item to the others during the game (including the Colonel), you will quickly find out it belongs to Henry.
- In Act IV you will find a cigar butt in one of the upper secret rooms. If you LOOKED at every CIGAR that people were smoking in every Act of the game,
you would know that this was his. Another proof the Colonel is using the secret rooms himself too.
- In Act V you will find his empty wheelchair in his room.
Something has been added to Fifi's room.
- In the first two acts the decanter is in the parlor (did you not forget to LOOK AT THE PARLOR then?)
- In Act III the parlor is moved to Fifi's room. If you did not have found the monocle by then, then locate dr. Wilbur's dead body in either the church or barn and SEARCH BODY, you will find his monocle.
Then EXAMINE DECANTER WITH MONOCLE.
- Do this again when you find Jeeves and Fifi death in act VI and you will find out something that a strange white powder was added to the decanter!
Something of the doctor's is missing.
- Did you notice the doctor's bag in Henri's guest room in the early acts? Did you not forget to LOOK AT THE BAG? Also try to CLOSE THE BED and
note that you can not, because the bag is on the bed.
- From Act III on the bag is not there anymore! Let the game know you noticed this by entering LOOK AT BAG in Henry's guest room and trying to close the
bed once again.
- In the final act, Act VIII, you will find the bag in the Colonel's bedroom. LOOK AT BAG and LOOK IN BAG then.
Eavesdrop and catch some titillating information!
- There are a lot of love/hate affairs going on.
- The following answers in this section assume you know the locations of the 4 hidden rooms.
- If you do not, then MOVE either CABINET in the back upstairs hallway of the mansion, and MOVE CLOCK and MOVE MIRROR in the lower hallway.
- Spy Henri's room in Act I and you will find him making love with Fifi.
- Spy everyone in Act I and you will find out that Gloria is about to break her relationship with Clarence, which she does later in the same act.
- If you enter Rudy's and Clarence's bedroom in Act II you will find Rudy trying to kiss Fifi
- In Act III you will find Rudy trying again to kiss Fifi in Fifi's bedroom.
- In Act IV you will find Jeeves and Fifi in a romantic mood in the dining room. Leave the room and spy on them using the secret room
If you find an object in a concealed location attempt to discover who it belongs to.
- The following answers in this section assume you know the locations of the 4 hidden rooms.
- If you do not, then MOVE either CABINET in the back upstairs hallway of the mansion, and MOVE CLOCK and MOVE MIRROR in the lower hallway.
- Sometimes you find objects in the secret rooms, proving that other people are using those rooms too.
- When you do, then try to SHOW the object to all others in every act. They might tell you to who it belongs.
- In Act III you will find a cane in one of the secret rooms. If you SHOW CANE to the others during the game, you will quickly find out it belongs to Henry.
- In Act IV you will find a cigar butt in one of the upper secret rooms. If you LOOKED at every CIGAR during the game, you would know this is Henry's. But
also SHOW this object to all others in every act.
Murderers leave tracks. Check them closely.
- Every time you find a dead body, SEARCH THE BODY. Often you get clues to what happened to them.
- Many times the murderer left objects that has something to do with the murder, or objects that are meant to identify the possible murderer.
- When in Act II you'll find that Gertie is not sleeping anymore in her bedroom and find her window open, a hanky is left outside her bedroom.
When you inspect the hanky with the monocle later (that you can find in Act III when you found dr. Wilbur's dead body in either the chapel or barn and SEARCH
THE BODY), you'll see the letters "E.P.", suggesting that it belonged to Ethel Prune. Did Ethel kill Gertie, or did the real murderer leave it
there to blame Ethel? We'll leave it to you to make the final conclusion.
- In Act III you'll find out that violent things happened in the library, the room where dr. Wilbur was residing all the time. When you closely LOOK TO THE
FLOOR, you'll see some feathers that could possibly come from a purple boa. Only Gloria was wearing a boa. Did she kill Willbur, because he knew something embarrassing about
Gloria's medical past? Or is it again a red herring left by the real murderer? You'll also find a poker. If you LOOK AT POKER WITH MONOCLE, you'll
see it has traces of blood.
- In Act IV you'll see that Gloria disappeared from the billiard room. You'll see a footprint that you must LOOK at. You'll also find a piece of a broken record,
that could be interesting, so TAKE THE RECORD. If you LOOK AT RECORD WITH MONOCLE you'll see it contains valuable fingerprints.
- In Act V you'll find Ethel death in either the Carriage House or the Rose Garden. You'll see that she was probably killed by a hit on her head.
You'll find a rolling pin (and a footprint beneath it) outside (near the barn and Carriage House). TAKE THE ROLLING PIN, LOOK AT ROLLING PIN WITH MONOCLE
and LOOK AT FOOTPRINT WITH MONOCLE. If you visited the attic early on (see the question about the attic above), you'll probably recognize the insignia
from the boots that were in the trunk that was in the attic.
- In Act VI Jeeves and Fifi are laying death in their room. At first sight it is puzzling what has exactly happened, that is, until you LOOK AT DECANTER and
EXAMINE THE DECANTER WITH MONOCLE (if you did that last thing earlier in act III, IV or V you'll see that a fingerprint was added to it). In the bathroom
the killer left a bottle in the basket. GET THE BOTTLE and INSPECT BOTTLE WITH MONOCLE to read the label. You'll immediately realize how Jeeves and Fifi died.
- In Act VII it's Clarence turn to die. You'll find him in either the Colonel's guest room or the bathroom. He was brutally killed with a dagger in his chest.
If you looked earlier at the Colonel's weapon collection in his study and OPEN THE CABINET (both of them), you will see that in the early acts there was a
dagger, but in act VI the dagger disappeared from the cabinet. Didn't have Lillian huge interest in the Colonel's weapon collection back in act IV? Mmmmmm....
Also note that the glass case is broken and the gun disappeared! You did LOOK AT GLASS CASE and LOOK AT GUN before this act, didn't you?
- In Act VIII you'll find Lillian's body in the Hedge Garden. She was killed by a gunshot, you'll find a gun and a bullet next to her body.
Follow Fifi. You'll be glad you did!
- The following answers in this section assume you know the locations of the 4 hidden rooms.
- If you do not, then MOVE either CABINET in the back upstairs hallway of the mansion, and MOVE CLOCK and MOVE MIRROR in the lower hallway.
- Spy Henri's room in Act I and you will find him making love with Fifi.
- If you enter Rudy's and Clarence's bedroom in Act II you will find Rudy trying to kiss Fifi
- In Act III you will find Rudy trying again to kiss Fifi in Fifi's bedroom.
- In Act IV you will find Jeeves and Fifi in a romantic mood in the dining room. Leave the room and spy on them using the secret room.
Always check wastepaper baskets.
- In act VI there's a bottle in the basket in the bathroom in the mansion.
- GET THE BOTTLE and INSPECT BOTTLE WITH MONOCLE to read the label (you can find the monocle in Act III if you found Dr. Wilbur's body in either the chapel or barn if you
SEARCH THE BODY). Did you notice the white powder in the decanter when you LOOK AT THE DECANTER in Fifi's bedroom? If so, you'll immediately realize how Jeeves and Fifi died
The cognac decanter may be important.
- In the early acts the decanter is in the parlor (did you not forget to LOOK AT THE PARLOR then?)
- In Act II you will find both an empty glass and the decanter on the parlor. LOOK AT DECANTER and LOOK AT GLAS then to examine them.
- In Act III the decanter is moved tot Fifi's room. INSPECT DECANTER WITH MONOCLE to retrieve a fingerprint of the person who brought it there (you can
find the monocle if you SEARCH THE BODY of Dr Wilbur that is hidden in the barn or chapel in the same act).
- When Jeeves and Fifi are murdered in act VI, you'll see a strange white powder in the decanter if you LOOK AT DECANTER. Now INSPECT DECANTER WITH MONOCLE
again and you'll see an additional fingerprint. Somebody added the white powder and you now have his/her fingerprint!
Lillian has a secret.
- The following answers in this section assume you know the locations of the hidden rooms.
- If you do not, then MOVE either CABINET in the back upstairs hallway of the mansion.
- You probably visited Lillian in the dollhouse in Act III and VII. Quite a strange behaviour, eh?
- There are many, many things you do not know about your friend.
- Lillian keeps a diary though. You can see her writing in it in Act VI, after she has argued with the Colonel in his bedroom in the previous act (did you spy on them then,
using the secret room? If so, it told you a lot about how Lillian thinks about Henri and vice-versa).
- In act VII you have the chance to enter your and Lillian's room, walk to Lillian's bed and OPEN SUITCASE. You'll see the diary. GET DIARY.
- READ DIARY. It will tell you a very, very sad story.
- Do not forget to INSPECT DIARY WITH MONOCLE (in Act III you should have located dr. Wilbur's dead body in either the church or barn and SEARCH BODY to retrieve it).
It will reveal a good quality fingerprint.
Someone pilfered a weapon!
- If you looked in the early acts at the Colonel's weapon collection in his study and OPEN THE CABINET (both of them), you would have seem that in the early
acts there was a dagger, but in act VI the dagger disappeared from the cabinet. Lillian did have a huge interest in the Colonel's weapon collection back
in act IV, didn't she?!
- Also note that the glass case is broken and the gun disappeared in act VI! You did LOOK AT GLASS CASE and LOOK AT GUN before this act, didn't you?
- Unfortunately you will soon find out how both weapons were used.
Clarence's body is hidden somewhere in the house.
- Clarence's dead body can be found in act VII in either the bathroom or, amazingly, in Henri's guestroom (the killer does have a lot of luck the Colonel doesn't
notice the dead body that is just one room away from him (and there are no doors to seperate the room). Also note that the killer did have luck that no blood
stains were made in Henry's room while the killer transported his blooding body to that room...)
- Note that Clarence, like Lillian, was also writing just before he was murdered. You can READ THE NOTEBOOK in his bedroom. As you can see, Clarence was also wondering what was going on.
- Also LOOK AT CHAIR and LOOK AT BLOOD now that you are in his room.
Lillian keeps a diary.
- You can see Lillian writing in her diary in Act VI, in your and Lillian's bedroom.
- In act VII enter your and Lillian's room, walk to Lillian's bed and OPEN SUITCASE. You'll see the diary. GET DIARY.
- READ DIARY. Your heart will probably break at this point.
- Do not forget to INSPECT DIARY WITH MONOCLE (in Act III you should have located dr. Wilbur's dead body in either the church or barn and SEARCH BODY to retrieve it).
It will reveal a good quality fingerprint.
Crowbars can be very useful items.
- Did you find the crowbar in the carriage at the Carriage House? If not, then do SEARCH CARRIAGE in the Carriage House.
- You can use this crowbar twice:
- In the chapel walk over the pulpit, until a message appears about a sagging floorboard. You can then USE CROWBAR TO OPEN FLOORBOARD. It will reveal a hole.
LOOK AT HOLE and TAKE BIBLE.
- If you found the basement (see the hint "There is a "room" under the house!" for information how you can access the basement) and
found the secret passage (you must INSERT CRANK IN HOLE at the brick wall. If you didn't find the crank, then refer to the hint "The bell holds the "key" to something in the basement.") and
finally TURN CRANK. A new passage reveals itself. Walk through it and you will find some vaults.
- You can OPEN VAULT WITH CROWBAR. You only need to do this morbid thing on Ruby's vault. You will find a pouch with gems in his vault! TAKE THE POUCH.
You don't know Lillian as well as you think!
- Did you visit Lillian in the dollhouse in the Acts III and Act VII? She acted creepy, didn't she?
- Lillian had a lot of interest in Henri's weapons collection in Act IV.
- Did you spy on Lillian and Colonel when they were arguing in Act V? If you don't know the secret rooms, MOVE the left CABINET in the upper hallway.
- Did you notice the chalkboard in the dollhouse in Act VII? It contains the exact number of all killed people at that point in the game...
- But most importantly, did you find the diary in Act VII she was writing in in the previous act? You can find it by entering your and Lillian's bedroom,
walking to Lillian's bed and OPEN SUITCASE. GET DIARY. Do not forget to READ THE DIARY. It will tell you a weird and a very sad story.
A certain weapon is no longer where it was!
- If you looked in the early acts at the Colonel's weapon collection in his study and OPEN THE CABINET (both of them), you would have seem that in the early
acts there was a dagger, but in act VI the dagger disappeared from the cabinet. Lillian did have a huge interest in the Colonel's weapon collection back
in act IV, didn't she?!
- Also in the early acts you could clearly see a gun in a glass case. Let the game you noticed this by LOOK AT GLASS CASE and LOOK AT GUN. You did not
forget to LOOK AT GLASS CASE and LOOK AT GUN before act VI, didn't you?
There is a "room" under the house!
- Yes, there is a room under the house. You'll need a lot of items to access it (fully) though.
- The items that you need are:
- Crank (Refer to the hint "The bell holds the "key" to something in the basement." if you can not find this item).
- Crowbar (You'll find it when you SEARCH THE CARRIAGE in the Carriage House)
- Lantern (Refer to the hint "A thorough search of the outbuildings in in order." if you have trouble retrieving this item)
- Matches (you can find them if you SEARCH CLARENCE when you find his body in Act VII. Laura will only notice his matches if you you have lantern at that point!)
- Valve handle (Did you OIL THE VISOR and then OPEN THE VISOR of the armor in the hallway on the first floor? You can find a oilcan on the table in the Carriage House.)
- Go to the hedge garden and walk to the statue.
- INSERT VALVE IN SHAFT
- TURN VALVE
- TURN STATUE. A secret passage reveals itself.
- Walk to the passage, but do not access it yet. LIGHT LANTERN and then enter it.
- You can now access the room. Take a look, you will probably get very shocked at what you will find in this room.
- Note that there is even more than meets the eye in this room...
- You can use the crank to open a secret passage in the Basement, if you PUT CRANK IN HOLE and TURN THE CRANK.
- Refer to the hint "Crowbars can be very useful items." if you can't figure out what to do in that room.
- Don't forget to TAKE LANTERN when you leave that room.
You may have pinned the crime on the wrong person!
- You probably listened to the confusing and weird story of Rudy.
- Refer to the hint "The Colonel may not be such a bad guy after all." for more information. Do you really trust Rudy more than the Colonel?